Showing posts with label allods. Show all posts
Showing posts with label allods. Show all posts

Monday, February 1, 2010

Many people are enjoying Allods. Me, not so much.

So Keen, from Keen & Graev's, wrote a nice piece entitled “Max Level in Allods Online: The Adventure is just beginning...” He has been hitting the Allods Online beta pretty hard, and has written a number of interesting posts about it - and as that title suggests, he's pretty impressed by the game. So I was maybe a little impolitic in saying:

..I’ve spent quite some hours in the various phases of closed beta, and while it’s all very competently done, I find it absolutely 100% bland, derivative and boring. I’m struggling to say there’s even a single element that I have seen in Allods which is in any way interesting to me, given that I’ve already played WoW, LOTRO, EQ2, WAR and various other fantasy MMORPGs. I certainly can’t imagine ever playing through Allods long enough to get anywhere near its endgame. Maybe the world needs another race/class/level quest-to-endgame-and-then-PvP sword & sorcery themepark MMO. But I don’t.

Back when I first mentioned Allods in passing, my feelings were reasonably positive. And when a number of commenters on Keen's post suggested that the Empire faction was the one to play if you wanted a change from the standard sword & sorcery setting, I was reminded that I did indeed play Empire on my first spell of closed beta.

When I came back for closed beta round 4, though, I played the League faction (an Elf Demonologist, to be precise), and if the Empire is "a far cry from the usual small village in a lightly forested, lightly hilly piece of Olde Englishe countryside," the League certainly is not. Once I was out of the introductory zone and approaching the city of Novograd, I was deep in cod-medieval "kill ten wolves .. kill ten bears .. kill ten boars" territory.

And I think that without the steampunk gloss of the Empire faction to distract me, I was really struck by just how uninteresting the game itself was, to me. I put in a day of pretty solid play on CB#4, and I just don't think there was anything in the gameplay that made me think "wow, that's fresh."

Select from two factions - same as WoW, WAR, EQ2, etc. Select a race. Select a class. Same as pretty much every MMO in history. You've got a button bar with a few abilities. You've got a health bar and a mana bar. Same as everything else. There's a guy standing in front of you offering a quest. You do quests, and the combat they entail involves targeting monsters and tapping your ability buttons until they die. You level up. Levelling up allows you to pick a stat to increase and a talent point to spend - a system which, although it isn't the same as any recent MMO I've played, is much the same as Diablo II. Add in some rep grinds with items to buy at various rep levels - just like WoW and LOTRO - and I was yawning.

Crafting I didn't really get to test out. I intended to try tailoring on my Demonologist, so I took dismantling first, in order to get some cloth to tailor with.. and then discovered that you only get one tradeskill unless you spend hundreds of gold to get access to a second. So I can't comment on that area of the game.

Look, it's all very slick and polished - and it's free to play - so I'm sure a lot of people will enjoy it. The endgame of astral ship combat does sound fresh, if you can get that far. But I've probably played ten or more sword & sorcery MMOs, to various degrees, and I really need something different if it's to stand any chance of luring me away.

Coming up next - a game which probably won't capture me long-term, but which is undeniably different from the competition: Atlantica Online.

Friday, November 13, 2009

So much gaming going on #2

Over at Player Versus Developer, Green Armadillo posts about having too much gaming to do and not enough hours in the week. I know the feeling! I'm no less busy than I was last time I posted about so much gaming going on.

I landed in the closed beta of Allods Online, a new free-to-play MMO coming out of Russia. That runs for two weeks. I've only played one session last night, not enough to put any real thoughts together, but it's a slick and polished looking game, with a pleasingly different feel to its setting - it starts you off on board a flying ship locked in a cannon battle with another from the opposite faction, a far cry from the usual small village in a lightly forested, lightly hilly piece of Olde Englishe countryside.


Mechanically, I didn't see anything particularly original in my brief play so far - probably the most novel thing is that the combat doesn't seem to have any auto-attacks, it's purely the usage of special attacks. My biggest criticism so far? I have to say, it takes a tediously long time to beat a lower level enemy to death. The actual pace of the cut and thrust of combat feels fine - it just takes a. lot. of. hits. to take down an enemy - even one that poses no particular threat to you.

And now Lord of the Rings Online has just kicked off another free week. I kind of feel like the last one ran out before I made a conscious decision about whether to resubscribe or not, so I'll give it another chance. Especially since I read over at Keen & Graev's blog that Turbine are looking at re-working the epic questline to make it much more solo-friendly, to combat the problem that in a mature game with most of the players sitting at the level cap, it's not so easy for new players to find people to group with while levelling. This was something that bummed me during my last free week, as my quest log filled up with fellowship quests and I didn't see a lot of people to try to do them with.

On top of that, things are working out nicely on Frostmourne, my new WoW server. I hadn't raided since mid-July, but my freshly reassembled guild has run Trial of the Crusader 10-man the last two weeks. It's a fun little raid, for sure. No trash, five fights which are all pretty fresh and fun. Not very hard (talking normal mode here of course, not hard mode). And it's great to be raiding with the guys again, with all the trash talk on Vent and so on. I'm also (finally!) levelling a death knight, just so I have an alt on the new server, and it is definitely a fun class. I should have tried it sooner! Halfway through level 74 at the moment.

So, the stuff I was up to last time? Obviously I got my Alganon thoughts posted when the NDA dropped - and some links sent my way by Tobold and Lum the Mad gave me some rather unexpected traffic. I doubt half a dozen people had ever read anything I posted prior to that, and suddenly there were thousands of hits. Not to mention that it was very nice to get linked up from two blogs that I've been reading and enjoying for quite a long time!

Fallen Earth, to be honest, I didn't get a whole lot of play in during their free trial. Some, and it certainly felt better than it did when I tried it during beta. Didn't quite grab me though, and I can't exactly put my finger on why not. I think the hybrid of regular MMO combat with more shooter-style action was a big part of it. I'm sure a lot of people like it, but it just doesn't hit the spot for me.

So, plenty to do! And so few hours in the week! Between WoW, LOTRO, more of the Allods beta, taking another look at Alganon as it gets closer to its next release date, and who knows what else (WAR's endless trial maybe?), I see myself glued to the screen for a while!