Showing posts with label world of warcraft. Show all posts
Showing posts with label world of warcraft. Show all posts

Tuesday, September 21, 2010

Battle.net authenticator, noobery narrowly averted

My World of Warcraft account has been inactive since April this year, when I ran out of things I wanted to do in-game. But a month or two back, a post by The Ancient Gaming Noob about yet another inactive account getting hacked brought it to my attention that (a) what I’d always thought of as a WoW account authenticator is actually a Battle.net account authenticator, and (b) you can attach one to your account, no problems, regardless of whether or not you have an active WoW subscription.

I’d always shrugged off these authenticators in the past, since while they’re cheap ($US6.50!), the postage and handling to ship one to Australia is blisteringly expensive – $US20.68 last time I looked, bringing the price of an authenticator close to that of two months worth of subscription. Ouch!

But, by fortunate coincidence, shortly before I read this story, the company I work for assigned me an iPhone for testing purposes – and the mobile authenticator iPhone app (there are versions for Androids and other phones, too) is free! So, a few minutes later..

authclip

Easy as that! Visit the Battle.net account management. Select the menu option to add a mobile authenticator. It sends an email to your registered email address with a link to add the authenticator. Download the app onto your phone. Run it. It gives you a unique serial number for the install. Go to the link you were emailed, enter that serial number, enter the current code from the authenticator app, and bam! You’re done. Didn’t take even 5 minutes.

But of course, as Stan Lee taught us, with great power comes great responsibility. And once you’ve attached an authenticator to your account, you’re in trouble if you lose it, or break it.. or forget to deactivate it before your work gives you a new iPhone 4 and takes the old phone back.

As if anyone would do something as silly as giving their phone back to their boss without deactivating the authenticator, though! Ho ho ho! What a noob they would have to be!

It’s easy to avoid: log into Battle.net account management – you’ll need your authenticator to do this, of course. Click on the [Remove] link shown in that picture above. It will prompt you enter the next two codes from the authenticator – clever, even if someone has intercepted a code in transit, they won’t be able to use that one code to unprotect your account. And you’re done!

Then follow the same original process to hook up the new authenticator app on your new phone, and you’re sorted!

Wednesday, January 27, 2010

Intercontinental Multiplayer Online Role-Playing Games

Gordon over at We Fly Spitfires has written a piece about "Enforced Localization" in MMOs, and his experiences as a Scot playing MMOs both nocturnally and in more normal hours.

I had my own slice of localization chaos in World of Warcraft. I'm in Australia, and when I started playing at release, there were no Oceanic timezone servers, just the US west/central/east ones. So I started up on Blackrock, a US west server that was adopted as the "unofficial Aussie server" by a number of large forums.

There was heaps of activity there, indeed so much that Blackrock became horribly overcrowded and had free transfers off the server opened up in one of the first rounds of server transfers Blizzard offered.

My friends and I jumped ship to Daggerspine, which would prove to be my WoW home for a number of years. Our social guild merged with a few others to form a cross-timezone raiding guild, <TDA>. We raided serious 40-man on Friday and Saturday evening server time, which was Saturday and Sunday afternoon Australian-time. And with Daggerspine having quite a large Australian, New Zealander and Singaporean population, there was no shortage of recruits in both timezones.

However, roughly a year after WoW's release (October 22nd, 2005, according to WoWWiki), Blizzard launched the first of the Oceanic servers. A few of us rolled Horde characters on Frostmourne to see what it was like but didn't stick around beyond the mid-20's.

But while our raiding on Daggerspine continued quite well throughout 2006, we should have known that the writing was on the wall. When The Burning Crusade landed, with its switch to 25-man raids as the largest PvE group, we thought "OK, let's have separate US and Aussie raid teams, and we can raid weeknights, rather than just the small slice of the week that works for both sides."

What actually followed was a slow slide into fail for the Aussie side. It was great at first - 10-man Karazhan being the first raid content of the expansion, we had no trouble assembling 10 top Aussie players and as I recall, we left the guild's US raid team in our dust when it came to clearing Kara. But we simply never managed to get 25-man raids up and running seriously.

With Wrath of the Lich King, the Aussie arm of the guild split off to form a fresh separate guild, <Rule Thirty Four>, to seriously reboot and make a big push at it. It worked well at first - the renewed focus and enthusiasm was great, and we cleared all 25-man content in 3.0. Downing Sarth+3D, in particular, was one of the most satisfying kills of my raiding career. But moving forward, the ever-increasing shortage of Oceanic players on Daggerspine began to bite. We did clear Ulduar, but it was a chore, with raids cancelled due to lack of players not being uncommon, and when we came to look at hardmodes, it was apparent we simply did not have 25 skilled, geared and dedicated players, nor any real prospect of recruiting them.

At this point, a bunch of our most serious players said "screw this" and transferred to Oceanic servers to join more hardcore guilds. I resigned myself to the fact that "the band had broken up," so to speak, because I pretty much felt that I'd rather not raid at all, than raid with a bunch of strangers, after playing with the same team for so many years. Seems everyone else came to the same conclusion, though, because it wasn't long until they all said "let's reform on Frostmourne."

So there I was. On Frostmourne, the original Oceanic server. I transferred just one character over, my priest main - and, being drunk when I did it, I forgot to load up with cash, so I only had about 2000g of my bankroll with me. We formed <Rule Thirty Four> anew, started 10-man raiding while we waited for the 3.3 patch to arrive, and the moved into 10-man Icecrown Citadel.

And a few weeks ago now, we had recruited enough people to get back up into 25-mans. Now? Six bosses down in ICC-25. All-guild 25-man runs. Good new people, who are both good players and fun people to game with. Damn, I really wish we had jumped ship back when the Oceanic servers first launched. That's all I can say.

Friday, November 13, 2009

So much gaming going on #2

Over at Player Versus Developer, Green Armadillo posts about having too much gaming to do and not enough hours in the week. I know the feeling! I'm no less busy than I was last time I posted about so much gaming going on.

I landed in the closed beta of Allods Online, a new free-to-play MMO coming out of Russia. That runs for two weeks. I've only played one session last night, not enough to put any real thoughts together, but it's a slick and polished looking game, with a pleasingly different feel to its setting - it starts you off on board a flying ship locked in a cannon battle with another from the opposite faction, a far cry from the usual small village in a lightly forested, lightly hilly piece of Olde Englishe countryside.


Mechanically, I didn't see anything particularly original in my brief play so far - probably the most novel thing is that the combat doesn't seem to have any auto-attacks, it's purely the usage of special attacks. My biggest criticism so far? I have to say, it takes a tediously long time to beat a lower level enemy to death. The actual pace of the cut and thrust of combat feels fine - it just takes a. lot. of. hits. to take down an enemy - even one that poses no particular threat to you.

And now Lord of the Rings Online has just kicked off another free week. I kind of feel like the last one ran out before I made a conscious decision about whether to resubscribe or not, so I'll give it another chance. Especially since I read over at Keen & Graev's blog that Turbine are looking at re-working the epic questline to make it much more solo-friendly, to combat the problem that in a mature game with most of the players sitting at the level cap, it's not so easy for new players to find people to group with while levelling. This was something that bummed me during my last free week, as my quest log filled up with fellowship quests and I didn't see a lot of people to try to do them with.

On top of that, things are working out nicely on Frostmourne, my new WoW server. I hadn't raided since mid-July, but my freshly reassembled guild has run Trial of the Crusader 10-man the last two weeks. It's a fun little raid, for sure. No trash, five fights which are all pretty fresh and fun. Not very hard (talking normal mode here of course, not hard mode). And it's great to be raiding with the guys again, with all the trash talk on Vent and so on. I'm also (finally!) levelling a death knight, just so I have an alt on the new server, and it is definitely a fun class. I should have tried it sooner! Halfway through level 74 at the moment.

So, the stuff I was up to last time? Obviously I got my Alganon thoughts posted when the NDA dropped - and some links sent my way by Tobold and Lum the Mad gave me some rather unexpected traffic. I doubt half a dozen people had ever read anything I posted prior to that, and suddenly there were thousands of hits. Not to mention that it was very nice to get linked up from two blogs that I've been reading and enjoying for quite a long time!

Fallen Earth, to be honest, I didn't get a whole lot of play in during their free trial. Some, and it certainly felt better than it did when I tried it during beta. Didn't quite grab me though, and I can't exactly put my finger on why not. I think the hybrid of regular MMO combat with more shooter-style action was a big part of it. I'm sure a lot of people like it, but it just doesn't hit the spot for me.

So, plenty to do! And so few hours in the week! Between WoW, LOTRO, more of the Allods beta, taking another look at Alganon as it gets closer to its next release date, and who knows what else (WAR's endless trial maybe?), I see myself glued to the screen for a while!

Saturday, October 24, 2009

So much gaming going on

So many MMORPGs, so few hours in the day.

My Lord of the Rings Online welcome back week ran out - I haven't taken up the $9.99 Mines of Moria + a month's play offer yet and don't plan to in the immediate future. It may still happen though.

I have been beta-testing Alganon and working on a long blog piece about it, which I need to finish up ready for when the NDA drops on October 26th.

I have also been playing some Runes of Magic these last few weeks and working on a blog piece about that. It's not nearly finished but I probably should drop it out there as part one, and write a second part at a later date.

And Massively just gave me a key good for a 15-day free trial of Fallen Earth. I beta-tested that one a few months back and thought it had real quality issues and some serious design flaws, so I never even considered buying it, but since launching it has attracted a fair bit of praise from bloggers whose opinions I quite respect, so I'll take another look - if only I can find the time!

Because on top of all that, a bunch of guys from my World of Warcraft guild (which scattered so completely a few months ago) have reassembled on Frostmourne, an Oceanic server. They have formed a new guild with an eye to getting 10-man raiding back in action and maybe recruiting back up to 25's. So I transferred one of my characters (my main, a dwarf priest) over there to see how things go. I would really like to see Icecrown Citadel when patch 3.3 lands, and see it with my friends, not trying to pug it months after it's old news.

Unfortunately, in a moment of Friday beers induced foolishness, I completely forgot to stack my character with money before transferring him. I intended to take the maximum, 20,000 gold, with me, since I'd be on a strange server without all my tradeskill alts and supporting infrastructure, but no. As soon as I arrived I realized I only had what I'd been carrying, just over 2,000 gold.

Well, it will have to do!